Alinea

Equipment quality

Iron, diamond and netherite equipment can have different quality. Better quality increases a weapon’s attack damage or an armour piece’s damage mitigation. Quality stays with the equipment when you upgrade its material. For material upgrades, see Weapons & armour.

New equipment with variable quality starts with Unknown Quality. Weapons reveal quality through damage dealt, and armour through damage prevented. Continued use narrows the possible grades until the exact grade is known.

Quality grades

Each piece receives one of eleven grades. Five equally likely rolls from Abysmal to Flawless are made, and the middle result is kept.

Quality roll distribution
Eleven quality grades, taking the median of five rolls Abysmal: 0.65%; Awful: 3.84%; Shoddy: 8.40%; Inferior: 12.78%; Passable: 15.85%; Standard: 16.95%; Good: 15.85%; Superior: 12.78%; Superb: 8.40%; Masterful: 3.84%; Flawless: 0.65% 0% 5% 10% 15% 20% Abysmal: 0.65% 0.65% Abysmal Awful: 3.84% 3.84% Awful Shoddy: 8.40% 8.40% Shoddy Inferior: 12.78% 12.78% Inferior Passable: 15.85% 15.85% Passable Standard: 16.95% 16.95% Standard Good: 15.85% 15.85% Good Superior: 12.78% 12.78% Superior Superb: 8.40% 8.40% Superb Masterful: 3.84% 3.84% Masterful Flawless: 0.65% 0.65% Flawless

For physical damage and mitigation, Abysmal equipment has two thirds of Standard strength, while Flawless has twice as much. Quality also improves fire protection.

Improving equipment

If you’re unlucky and your iron gear has substandard quality, you can improve it to Standard at an anvil once its quality is revealed.

Improving a revealed Passable (4/10) iron helmet with 16 iron ingots produces Standard (5/10) quality and costs one experience level.
UpgradeIron ingots
Abysmal → Awful 1
Awful → Shoddy 4
Shoddy → Inferior 8
Inferior → Passable 12
Passable → Standard 16

Improving quality adds one XP level to the anvil cost. Materials used to repair the item’s durability are paid separately.